PERUKE 84 RULES

Aim of the game: to collect more of the 84 points available than your opponent,

by taking their discs or getting yours to their end zone.

To set up the game both players get 2 sets of discs (either coloured or wooden) with values of 1 to 6. (The discs have two sides a plain side & a target side. 

A target showing on a disc means it is vulnerable to capture & cannot move, the plain side means it is safe & is allowed to move)

Each player lays their 2 sets of discs out horizontally in front of them on the board in the following way:

1. With a primary row laid out on their end zone from 1 to 6 (horizontally from left to right), with all discs safe (plain side up). 

(The end zones are the first 6 horizontal squares directly in front of a player.)

2. With a secondary row laid out in front of the primary row, 6 to 1 with all discs unsafe (target side up) (

i.e the 6 disc on the secondary row is directly above the 1 disc on the end zone row, the 5 above the 2, etc.)

Notes on Game Play

The red dice rule always applies in Peruke 84. This allows a player the option to add the value of the red die to one of the other dice values, to form a combined value. 

For example, if a player rolls a 3 & 2 on the white dice & a 3 on the red die they can either: Use the 3 values as what they are (3,2,3) or add the red die value to either 

(but not both) of the white dice (eg red 3 + 2 white to make a 5 or red 3 + 3 white to make a 6). This combined value can then be used on a 5 or 6 disc.

How discs can move:

1. A disc can only move when it is safe.  2. A disc cannot move over (jump) other discs. 3. Discs can move forward, sideways, backwards & diagonally (like a queen in Chess). 

4. A disc can only move into an open square or land on an opponents unsafe disc. 5. A disc can only move to the value of a single dice value, a player cannot move a disc with one dice value & then again with another. (However it can be made safe by a dice value & then moved with another dice value.)

The Game

Choose a player to start & they roll the 3 dice first.

On their first roll of the game each player can only use the values of the dice to make the discs on their own secondary row safe, turning them from target side to plain. 

(The discs have two sides a plain side & a target side. A target showing on a disc means it is vulnerable to capture & cannot move, the plain side means it is safe 

& is allowed to move). If a player rolls 2 or 3 of the same number at this stage they can only use the values once. However they can apply the red dice rule.

When each player has had their initial roll they can then use the values of each of the dice rolled on subsequent turns to either:

- Turn any opponents disc from safe to vulnerable
- Turn one of their own discs from vulnerable to safe
- Move a safe disc of theirs onto an open square

- Take an opponents disc by moving one of their safe discs & landing on it

- Take one of their own discs by landing on an open square in their opponents end zone

- Take both their own and the opponents disc by landing on an unsafe disc in their their opponents end zone

(The end zones are the first 6 horizontal squares directly in front of a player.)

You must use all the values of the dice if you can, even if it is detrimental to do so. When a disc is taken it is removed from play & kept by the player 

who took it to form part of their score. The game ends when a player gets rid of all their own discs or all of their opponents. 

If a player ends the game by getting rid of all of their own discs, they also take all of the remaining discs that are left unsafe by their opponent and add these to their score. Discs that are left safe remain with that player as part of their score.

 If a player ends the game by getting rid of all their opponents discs, they add all of their remaining discs (whether safe or unsafe) to their score.

The values of the discs a player has collected are added together & the player with the highest score wins. 

(The 24 discs in play add up to a total of 84, so for example if one player scores 50, the other must have scored 34.

When adding up the scores at the end of the game, it is helpful for each player to lay their collected discs out in piles that add up to 10. 

Each score can then be easily checked.)

© Peruke Games 2025

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