Two Player Rules

The two player game consists of 2 rounds

with each player starting a round.
•  To set up the game both players get 2 sets of discs

with values of 1 to 6.

(The discs have two sides a plain side & a target. 

A target showing on a disc means it is vulnerable to capture,

the plain side means it is safe)
• Each player lays their 2 sets of discs out horizontally in front of them in the following way:

- With a primary row laid out 1 to 6, (horizontally from left to right), with all the discs safe (plain side up).

- With a secondary row laid out above the primary row, 6 to 1 with all discs unsafe (target side up). 

(i.e the 6 disc on the secondary row is directly above the 1 disc on the primary row, the 5 above the 2, etc. This set up prevents confusion later in the round as to what discs are primary or secondary.)

• On their 1st roll of the dice a player can only use the values to make the discs on their own secondary row safe

(turn from target side to plain).

When each player has had their initial roll 

they can then use the values of each of the dice

rolled on subsequent turns to either:

- Turn an opponents disc from their primary or secondary row from safe to vulnerable
- Turn one of their own discs from their primary or secondary row from vulnerable to safe
- Take an opponents disc from their primary or secondary row if it is vulnerable 

* If two of a number is rolled a player may use them together to turn an opponents disc from plain to target and then take it. 

 

When a disc is taken it is removed from play & kept by the player who took it as part of their score

The round plays until one player loses all of the discs from their primary row. 

The player that ends a round by taking their opponent’s last disc from their primary row, adds all of their own discs left in play to their score. They also take all of the remaining discs that are left vulnerable by their opponent and add these to their score. Discs that are left safe remain with that player as part of their score.

The values of the discs a player has collected are added 

together & recorded. The player with the highest combined score from both rounds wins.

 

© Peruke Games 2022

3 or more Player Rules

Aim of the game: to collect as many points as possible

by taking opponents discs and protecting your own. 

 However many players there are determines

the amount of rounds per game.

(Eg if there are 3 players there are 3 rounds

with each player starting a round.)
• Each player gets a set of discs with values of 1 to 6.
• To start the game each player lays their discs out horizontally in front of them from 1 to 6.

All the discs must be showing the target side.
The target showing on a disc means it is vulnerable to capture,
the plain side means it is safe.
• Choose a player to start the game and they roll all 3 dice.
On the 1st roll only, each player can only use the values on the dice
to make their own discs safe. So for example, if you roll 5,3,1
you can only turn your own 5,3,1 discs

from the target side to plain to make them safe.
• Each player takes their turn.
• When each player has had their initial turn, they can

then use the values of each of the dice rolled

on subsequent turns to either:
- Take another players disc if a target is showing (vulnerable)
- Turn another players disc from plain to target

(to turn it from safe to vulnerable)       

- Turn one of their own discs from target to plain

(from vulnerable to safe) 

So if a player rolls 4, 5, 1 they can use each number to either take discs of other players that show the target (vulnerable), turn an opponents disc from plain to target (safe to vulnerable) or turn their own from target to plain (vulnerable to safe).
* If two of a number is rolled a player may use them together
to turn an opponents disc from plain to target and then take it. 

When a disc is taken it is removed from the game,
and kept by the person who took it to form part

of their score at the end of the round.  

• The round plays until someone loses all of their discs.
• The player that ends a round by taking an opponent’s last disc,
then takes all of the remaining discs in play that are left vulnerable (including their own) and adds them to their score.

Any discs that are safe remain with that player

and are added to their score.
• Each player then adds up the value

of all of the discs that they have.
• The game plays until there have been the same amount of rounds as players. (eg.4 players means 4 rounds).
• A players scores from each round are added together

& the highest combined score wins.              

 

© Peruke Games 2022